Primary asks
Actionable requests extracted from the synthesis.
Apply a meaningful per-target stun cooldown to the Pummelling Shield OS (the existing 10-second talent cooldown does not currently apply to the stun — players want it fixed or made explicitly longer)
- Raised by
- berserk Aries
- Echoed by
- MaxStriker, Caelan, tib, Ventz, Crip, Kye, hafjeed, DavisCrimson, nitrozipp3r, Ephraïm, Rogue.Agent, Unidos
Implement a universal stun-immunity grace period after any stun (not just Pummelling Shield) — affects multiple stun sources and prevents rotation abuse by teams of Bulwarks
- Raised by
- JB
- Echoed by
- MaxStriker, 66Sayo, tib, Kye, Chewbarka
Separate PvE and PvP effects — keep Pummelling Shield unchanged for PvE (where it is valuable for locking down elite NPCs) but apply a cooldown or reduced stun duration in PvP only
- Raised by
- Ephraïm
- Echoed by
- nitrozipp3r, JB, MaxStriker, 66Sayo
Patch the shotgun multi-hit exploit — shotgun pellets are each counted as individual hits against the 10-hit stun trigger, allowing a single close-range blast to meet the threshold twice over
- Raised by
- mt0386
- Echoed by
- Unidos (who documented the mechanism in detail)
Add a stun-resistance talent or gear perk that players can slot to counter CC effects — an opt-in defensive option rather than a universal nerf
- Raised by
- RipsSA
- Echoed by
- Caelan (suggested "stun resistance" stat), Unidos (later endorsed as complementary to a cooldown fix)