World & Content
NPC behaviour, patrol design, environmental content.
Thread assessments
Each card links to the full assessment, asks, voices, and related threads.
Elite Patrol Design
Players are largely unaware that Elite Patrols exist as active encounters — most only see the "patrol eliminated" notification because other players kill them within seconds of spawn.
NPC Behaviour
Players raise a range of NPC-related concerns spanning three main areas: the broken "civilians in need" system, enemy NPC balance and AI issues, and requests for more ambient life and immersion.
Common themes
Recurring asks surfaced across this review lane.
Increase Elite Patrol health and difficulty significantly so they require a team to kill and last long enough for players to engage
Rework Elite Patrols as open-world boss encounters with a server-wide notification so all nearby players can join
Fix or overhaul the civilians-in-need system — players have accumulated large food/supply stockpiles with almost no NPCs requesting them
Add more variety of NPC voice lines and reduce repetition; increase ambient NPC dialogue