Primary asks
Actionable requests extracted from the synthesis.
Implement a hard cap on Defence Reduction (commonly suggested at 50–70%)
- Raised by
- Skiepher
- Echoed by
- Rezo, JB, Ventz, ||Shadow||, Kye, Viscera, R3N, Unidos
Apply class-specific DR caps — Bulwarks allowed higher cap (e.g. 70%) when shielded from the front; other specs capped lower
- Raised by
- Ventz
- Echoed by
- LaClown, JB
DR cap should apply to gear/skill chips only, with skill-granted DR stacking on top of the cap
- Raised by
- JB
- Echoed by
- Ventz
Apply consistent PvP stat normalisation across all specs, not just DR in isolation — cap damage output alongside survivability (e.g. Vanguard double-barrel, Medic healing, Pharma aggro)
- Raised by
- El Gato
- Echoed by
- Dyanizuses, Chewbarka
Remove DR reduction from percentage-based damage sources (bleed, poison) — those should bypass DR
- Raised by
- Ventz
- Echoed by
- Caelan
Replace or merge the dual damage-reduction stats (DR + Armor) into a clearer single system, or remove DR from gear entirely and rely only on skill/talent sources
- Raised by
- Ventz (raised the redundancy question)
- Echoed by
- Lani (proposed removing DR from gear rolls)